SDL  2.0
SDL_bwindow.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_BWINDOW_H
23 #define SDL_BWINDOW_H
24 
25 
26 #include "../SDL_sysvideo.h"
27 
28 
30 extern int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
32 extern void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
35 extern void HAIKU_ShowWindow(_THIS, SDL_Window * window);
36 extern void HAIKU_HideWindow(_THIS, SDL_Window * window);
41 extern void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
42 extern void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
43 extern void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
44 extern int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
46 extern void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
49  struct SDL_SysWMinfo *info);
50 
51 
52 
53 #endif
54 
55 /* vi: set ts=4 sw=4 expandtab: */
int HAIKU_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void HAIKU_SetWindowPosition(_THIS, SDL_Window *window)
void HAIKU_MaximizeWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowTitle(_THIS, SDL_Window *window)
void HAIKU_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
uint16_t Uint16
Definition: SDL_stdinc.h:191
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
void HAIKU_RaiseWindow(_THIS, SDL_Window *window)
int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
#define _THIS
void HAIKU_HideWindow(_THIS, SDL_Window *window)
int HAIKU_CreateWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
void HAIKU_DestroyWindow(_THIS, SDL_Window *window)
SDL_bool
Definition: SDL_stdinc.h:161
void HAIKU_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
The type used to identify a window.
Definition: SDL_sysvideo.h:73
void HAIKU_RestoreWindow(_THIS, SDL_Window *window)
void HAIKU_ShowWindow(_THIS, SDL_Window *window)
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
void HAIKU_MinimizeWindow(_THIS, SDL_Window *window)
void HAIKU_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void HAIKU_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void HAIKU_SetWindowSize(_THIS, SDL_Window *window)