SDL  2.0
SDL_internal.h File Reference
+ Include dependency graph for SDL_internal.h:

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Macros

#define _GNU_SOURCE
 
#define SDL_VARIABLE_LENGTH_ARRAY
 
#define SDL_MAX_SMALL_ALLOC_STACKSIZE   128
 
#define SDL_small_alloc(type, count, pisstack)   ( (*(pisstack) = ((sizeof(type)*(count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type*)SDL_malloc(sizeof(type)*(count))) )
 
#define SDL_small_free(ptr, isstack)   if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); }
 
#define DECLSPEC
 
#define SDLCALL
 

Macro Definition Documentation

◆ _GNU_SOURCE

#define _GNU_SOURCE

Definition at line 26 of file SDL_internal.h.

◆ DECLSPEC

#define DECLSPEC

◆ SDL_MAX_SMALL_ALLOC_STACKSIZE

#define SDL_MAX_SMALL_ALLOC_STACKSIZE   128

Definition at line 38 of file SDL_internal.h.

◆ SDL_small_alloc

◆ SDL_small_free

◆ SDL_VARIABLE_LENGTH_ARRAY

#define SDL_VARIABLE_LENGTH_ARRAY

Definition at line 35 of file SDL_internal.h.

◆ SDLCALL

#define SDLCALL

Definition at line 49 of file SDL_internal.h.

Referenced by closemutex(), getprioritystr(), GetWindowViewportValues(), IOS_RemoveJoystickDevice(), mem_read(), mem_seek(), mem_size(), mem_write(), mem_writeconst(), quit(), RemovePendingMoveEvents(), RemovePendingSizeChangedAndResizedEvents(), reopen_audio(), RLEAlphaClipBlit(), RLEClipBlit(), SDL_AbortAssertion(), SDL_AddTimerInternal(), SDL_BufferQueueDrainCallback(), SDL_ClearQueuedAudio(), SDL_Convert51ToQuad(), SDL_Convert51ToStereo(), SDL_Convert71To51(), SDL_Convert_F32_to_S16_Scalar(), SDL_Convert_F32_to_S32_Scalar(), SDL_Convert_F32_to_S8_Scalar(), SDL_Convert_F32_to_U16_Scalar(), SDL_Convert_F32_to_U8_Scalar(), SDL_Convert_S16_to_F32_Scalar(), SDL_Convert_S32_to_F32_Scalar(), SDL_Convert_S8_to_F32_Scalar(), SDL_Convert_U16_to_F32_Scalar(), SDL_Convert_U8_to_F32_Scalar(), SDL_ConvertAudio(), SDL_ConvertMonoToStereo(), SDL_ConvertQuadTo51(), SDL_ConvertQuadToStereo(), SDL_ConvertStereoTo51(), SDL_ConvertStereoToMono(), SDL_ConvertStereoToQuad(), SDL_CreateThreadWithStackSize(), SDL_GameControllerIgnoreDevicesChanged(), SDL_LoadVIDPIDListFromHint(), SDL_LogMessageV(), SDL_memset4(), SDL_MouseDoubleClickRadiusChanged(), SDL_MouseDoubleClickTimeChanged(), SDL_MouseNormalSpeedScaleChanged(), SDL_MouseRelativeSpeedScaleChanged(), SDL_RectEquals(), SDL_RemoveAudioDevice(), SDL_RunAudio(), SDL_RunThread(), SDL_TouchMouseEventsChanged(), SDL_UnlockJoysticks(), SDL_WinRTInitNonXAMLApp(), SDLTest_LoadIcon(), SubThreadFunc(), and ticktock().